![]() Through the adventure there is a literal storm brewing which threatens Neverwinter’s fragile stability and rebuilding efforts. As the PCs investigate they tangle with numerous evil-doers and eventually are led to Helm’s Hold, a cathedral once dedicated to Helm. The symbol of Asmodeus is branded onto their skin and they bear physical and mental scars. Innocent inhabitants of Neverwinter are being abducted only to be returned to their homes a few days later. ![]() The adventure itself begins with the PCs facing off against a cult (yes, another cult) called the Ashmadai, worshipers of Asmodeus. Players who bring back their PCs from the other Neverwinter adventure will actually have some additional benefits and bonuses (which we’ll cover below). Storm Over Neverwinter takes place in Neverwinter (obviously) and can be run as a sequel to Lost Crown of Neverwinter adventure from D&D Encounters season 6.
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